You could also try playing a 2vs6 with all opponents being medium or hard and you having a very hard AI mate. Wargame: Red Dragon > General Discussions > Topic Details. Totally random can play week without that just 2 freeze 2 games in the row. Added v. Patton - Lts GjomlomanII - Alec T - Endurance Zine - Orthobro - Moorbote - Si圆xiS. Many players see rough terrain like mountains as impassable obstacles. changelog: Added Gjoll (10v10) Fixed Tough Jungle incorrect miniature. 9 / 50 BACKERS REACHEDGEN Aquila - CAPT Arthur F - CAPT G. Its a bit weird that the amount of units my AIs pushed out decreased after 20 minutes again but my bet is they ran out of units. Happens when moving around map and zooming in. Most vehicles can drive straight up that mountain if you try. Browse Wargame: Red Dragon addons to download customizations including maps, skins, sounds, sprays and models. Try a 2vs2 on mud fight, it really is a 1vs1 map and probably the eugen AI can't handle a 1vs1 map in 4vs4 properly since it isn't meant to do that. Vasto has been working hard on a selection of new skins for WarGame: Red Dragon, and in this pack we can find a collection of skins for the USA aircraft. Other games have this too especially in various C&C. ![]() Its like a handicap for having a human player. You have to deal with random events, such as storms in the North Sea shutting down some operational options, and you can purchase strategic layer actions that affect the tactical game, such as providing theater-scale air cover over a battle improving your tactical air situation. As said, the opponent AI is a slight bit more aggressive than the friendly one. You control the pace of the war on the strategic map. I had some arty and some planes and a few tanks and watched them.Ĭouldn't spot anything wrong. After 20 minutes they stopped doing anything and they surrendered one after another as the enemy 4 very hard AI brought the battle into our home zone. They still called in units but fewer of them. ![]() I ran a match with your settings and it seems like you're overexagurating a lot.Īfter 11 minutes my 3 allied very hard AI noticeably decreased the amount of units they called in.
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